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sglDepthRange Class Reference
#include <sglStatelet.hpp>
Inheritance diagram for sglDepthRange::
List of all members.
Detailed Description
This statelet encapsulates OpenGL's glDepthRange() function which defines an encoding for z coordinates that is preformed during the viewport transformation. The near_val and far_val parameters represent adjustments to the minimum and maximum values that can be stored in the depth buffer. The default to 0 and 1 respectively and are clamped to [0, 1]. This can be used for a number of effects including polygon offset like effects as in the following example:
double epsilon = 1.0e-4;
// bias the depth values closer to zero (near clip plane).
sglDepthRange *drange = new sglDepthRange(0.0, 1.0 - epsilon);
// bias the depth values closer to one (far clip plane).
drange->setDepthRange(epsilon, 1.0);
Definition at line 892 of file sglStatelet.hpp.
Constructor & Destructor Documentation
sglDepthRange::sglDepthRange (
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double near_val = 0.0,
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double far_val = 1.0 ) [inline]
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Constructor (also the default constructor). -
Parameters:
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near_val
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The depth value corresponding to the near clip plane. Values are clamped to [0,1]. The default is 0.0. |
far_val
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The depth value corresponding to the far clip plane. Values are clamped to [0,1]. The default is 1.0. |
Definition at line 901 of file sglStatelet.hpp. |
sglDepthRange::~sglDepthRange (
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) [inline, virtual]
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Member Function Documentation
void sglDepthRange::setDepthRange (
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double near_val,
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double far_val )
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Set a new depth range -
Parameters:
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near_val
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The depth value corresponding to the near clip plane. Values are clamped to [0,1]. The default is 0.0. |
far_val
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The depth value corresponding to the far clip plane. Values are clamped to [0,1]. The default is 1.0. |
Referenced by sglDepthRange(). |
void sglDepthRange::getDepthRange (
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double & near_val,
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double & far_val ) const [inline]
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Query the current depth range. -
Parameters:
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near_val
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The depth value corresponding to the near clip plane. |
far_val
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The depth value corresponding to the far clip plane. |
Definition at line 920 of file sglStatelet.hpp. |
void sglDepthRange::apply (
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sglCurrState * curr_state ) const [virtual]
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Apply this state change to the current rendering state. -
Parameters:
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curr_state
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Required for statelets that affect one another. For example the sglTransparency sets up depth mask and blending modes which interact with the sglBlending and sglDepthMask statelets, and the curr_state object is used to resolve these internal issues. |
Reimplemented from sglStatelet. |
bool sglDepthRange::getSorted (
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) const [inline, virtual]
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Query the sorting mode for this statelet. -
Returns:
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true if this type of statelet should be sorted by pointer rather than using m_index to index into an array. The defualt implementation is the latter, but if a statelet can take on an inordinate number of states (e.g. a floating point parameter) then true should be returned.
Reimplemented from sglStatelet.
Definition at line 930 of file sglStatelet.hpp. |
virtual void sglDepthRange::printInfo (
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ostream & ostrm,
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const char * indent_string ) const [virtual]
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Output the state of this node to the specified ostream. -
Parameters:
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ostrm
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the ostream to which the output is sent |
indent_string
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the string (usually spaces) that is output at the beginning of every line of output |
Reimplemented from sglStatelet. |
The documentation for this class was generated from the following file:
Generated at Mon Jul 1 18:00:07 2002 for SGL by
1.2.6 written by Dimitri van Heesch,
© 1997-2001