SGL Geometry Objects
Geometry Objects
Geometry objects contain the data that will be rendered including vertex,
normal, color, and texture coordinate arrays, primitive type (point, line,
triangles, etc.), and references to a number of statelets that will affect
the appearance of the geometry information. This page discusses how
to specify the geometry information. For more information on the
specific statelets see the page on Statelets.
The following is a list of classes discussed in this chapter (indentation
indicates subclassing).
Last modified: Tue Dec 11 16:35:11 EDT 2001