add a setMode() to switch between Z_UP/Y_UP (or whatever). Possibly a setChildAxis function to be completely generic?
Check the computational complexity of eAXIAL_ROT and see if it can be reduced.
Add support for the pick traversal.
Implement toggle for local light model.
Implement toggle for two sided lighting.
Add sglNormalsDisplay statelet (a la Performer) where normals are rendered along with the geometry.