00001 /***************************************************************************** 00002 * SGL: A Scene Graph Library 00003 * 00004 * Copyright (C) 1997-2001 Scott McMillan All Rights Reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Library General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Library General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Library General Public 00017 * License along with this library; if not, write to the Free 00018 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00019 ***************************************************************************** 00020 * File: sglQuadSet.hpp 00021 * Created: 22 October 1997 00022 * Summary: Approximates a pfGeoSet which contains geometry data for a set of 00023 * : individual quads, and pointers to the graphics state associated 00024 * : with it (sglGeoState). 00025 *****************************************************************************/ 00026 00027 #ifndef __SGL_QUAD_SET_HPP 00028 #define __SGL_QUAD_SET_HPP 00029 00030 #include <sgl.h> 00031 #include <sglGeoSet.hpp> 00032 00033 //============================================================================ 00034 00038 class SGL_DLL_API sglQuadSet : public sglGeoSet 00039 { 00040 public: 00042 sglQuadSet(); 00044 virtual ~sglQuadSet(); 00045 00047 sglStats::PrimEnum getPrimType() const {return sglStats::eQUADS;} 00049 GLenum getGLPrimType() const {return GL_QUADS;} 00051 unsigned int getPrimSize() const {return 4;} 00053 AAEnum getAAType() const {return ePOLYGON_AA;} 00054 00056 virtual sglBound::IntersectResultEnum intersectPrim(sglIntersectf &segset); 00058 virtual sglBound::IntersectResultEnum intersectPrim(sglIntersectd &segset); 00059 00060 private: 00061 sglQuadSet(const sglQuadSet &); 00062 sglQuadSet &operator=(const sglQuadSet &); 00063 }; 00064 00065 #endif