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sglIndexedBitMaskSwitch.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglIndexedBitMaskSwitch.hpp
00021  *   Author: Michael Morrison
00022  *  Created: October 2001
00023  *  Summary: select (or not) the children to be traversed
00024  *****************************************************************************/
00025 
00026 #ifndef __SGL_INDEXED_BIT_MASK_SWITCH_HPP
00027 #define __SGL_INDEXED_BIT_MASK_SWITCH_HPP
00028 
00029 #include <sgl.h>
00030 #include <sglGroup.hpp>
00031 #include <sglBitMaskSwitch.hpp>
00032 #include <vector>
00033 
00034 //----------------------------------------------------------------------------
00035 
00079 //----------------------------------------------------------------------------
00080 
00081 class SGL_DLL_API sglIndexedBitMaskSwitch : public sglBitMaskSwitch
00082 {
00083 public:
00085    sglIndexedBitMaskSwitch();
00087    virtual ~sglIndexedBitMaskSwitch();
00088 
00092    void setIndex(unsigned int index)
00093    {
00094       if (index >= m_index.size())
00095          return;
00096 
00097       m_switch_index = index;
00098       setMask( m_index[ m_switch_index ] );
00099    }
00100 
00104    unsigned int getIndex() const { return m_switch_index; }
00105 
00109    void addMask( unsigned int mask) { m_index.push_back( mask ); }
00110 
00111    // See sglNode::clone() for details.
00112    virtual sglNode *clone(unsigned int mode) const;
00113 
00114    // See sglObject::printInfo() for details.
00115    virtual void printInfo(ostream &ostrm, const char *indent_string) const;
00116 
00117 protected:
00118    void copyTo(sglIndexedBitMaskSwitch *dst, unsigned int mode) const;
00119 
00120 private:
00121    sglIndexedBitMaskSwitch(const sglIndexedBitMaskSwitch &);     // not imp
00122    sglIndexedBitMaskSwitch &operator=(const sglIndexedBitMaskSwitch &);
00123 
00124 protected:
00125    unsigned int m_switch_index;
00126    vector<unsigned int> m_index;
00127 };
00128 
00129 #endif

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