00001 /***************************************************************************** 00002 * SGL: A Scene Graph Library 00003 * 00004 * Copyright (C) 1997-2001 Scott McMillan All Rights Reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Library General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Library General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Library General Public 00017 * License along with this library; if not, write to the Free 00018 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00019 ***************************************************************************** 00020 * File: sglDirectionalLight.hpp 00021 * Author: Scott McMillan 00022 * Created: 9 December 2000 00023 * Summary: encapsulates an infinite light source 00024 *****************************************************************************/ 00025 00026 #ifndef __SGL_DIRECTIONAL_LIGHT_HPP 00027 #define __SGL_DIRECTIONAL_LIGHT_HPP 00028 00029 #include <sgl.h> 00030 #include <sglLight.hpp> 00031 00032 //---------------------------------------------------------------------------- 00033 00055 class SGL_DLL_API sglDirectionalLight : public sglLight 00056 { 00057 public: 00059 sglDirectionalLight(); 00061 virtual ~sglDirectionalLight(); 00062 00066 void setDirection(const sglVec3f &dir); 00067 00072 void getDirection(sglVec3f &dir) const; 00073 00074 // See sglLight::setup() for details. 00075 virtual void setup(GLenum gl_light_number) const; 00076 00077 // See sglNode::clone() for details. 00078 virtual sglNode *clone(unsigned int mode) const; 00079 00080 // See sglObject::printInfo() for details. 00081 virtual void printInfo(ostream &ostrm, const char *indent_string) const; 00082 00083 protected: 00084 virtual void computeBound(); 00085 00086 void copyTo(sglDirectionalLight *dst, unsigned int mode) const; 00087 00088 private: // methods - not implemented 00089 sglDirectionalLight(const sglLight &); 00090 sglDirectionalLight &operator=(const sglDirectionalLight &); 00091 00092 protected: // variables 00093 sglVec4f m_direction; // 4th element is always zero 00094 }; 00095 00096 #endif