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sglDefaultStateNode.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglDefaultStateNode.hpp
00021  *   Author: Tom Stimson
00022  *  Created: 21 July 2000
00023  *  Summary: change the default state of all nodes below this one
00024  *****************************************************************************/
00025 
00026 #ifndef __SGL_DEFAULTSTATENODE_HPP
00027 #define __SGL_DEFAULTSTATENODE_HPP
00028 
00029 #include <sgl.h>
00030 #include <sglGroup.hpp>
00031 
00032 //----------------------------------------------------------------------------
00033 
00062 class SGL_DLL_API sglDefaultStateNode : public sglGroup
00063 {
00064 public:
00066    sglDefaultStateNode();
00068    virtual ~sglDefaultStateNode();
00069 
00077    void setStatelets(const vector<sglStatelet*> &statelets);
00078 
00082    const vector<sglStatelet*> &getStatelets() const {return m_statelets;}
00083 
00084    // See sglNode::clone() for details.
00085    virtual sglNode *clone(unsigned int mode) const;
00086 
00087    // See sglObject::printInfo() for details.
00088    virtual void printInfo(ostream &ostrm, const char *indent_string) const;
00089 
00090 protected:
00091    // See sglNode::cull(f) for details
00092    virtual void cull(sglCull<float> &trav_state,
00093                      unsigned int cull_flags) const;
00094 
00095    // See sglNode::cull(d) for details
00096    virtual void cull(sglCull<double> &trav_state,
00097                      unsigned int cull_flags) const;
00098 
00099    void copyTo(sglDefaultStateNode *dst, unsigned int mode) const;
00100 
00101 private:  // not implemented
00102    sglDefaultStateNode(const sglDefaultStateNode &);
00103    sglDefaultStateNode &operator=(const sglDefaultStateNode &);
00104 
00105 protected:
00106    vector<sglStatelet*>  m_statelets;
00107 };
00108 
00109 #endif

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