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sglCylinder.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglCylinder.hpp
00021  *   Author: John K. Hammond
00022  *  Created: 1 October 2001
00023  *  Summary: an leaf sglNode containing the geometry for "cylinders".
00024  *****************************************************************************/
00025 
00026 #ifndef SGL_CYLINDER_HPP
00027 #define SGL_CYLINDER_HPP
00028 
00029 #include <sgldb.h>
00030 #include <sglTriangleStripSet.hpp>
00031 
00066 //----------------------------------------------------------------------------
00067 
00068 class SGLDB_DLL_API sglCylinder : public sglTriangleStripSet
00069 {
00070 public:
00081    sglCylinder(unsigned int num_slices, unsigned int num_stacks,
00082                float height = 1.0f,
00083                float base_radius = 1.0f, float top_radius = 1.0f,
00084                bool end_caps_flag = true);
00085 
00087    virtual ~sglCylinder();
00088 
00092    virtual void printInfo(ostream &ostrm, const char *indent_string) const;
00093 
00094 protected:
00095 
00096 private:
00097    sglCylinder();                               // not implemented
00098    sglCylinder(const sglCylinder &);            // not implemented
00099    sglCylinder &operator=(const sglCylinder &); // not implemented
00100 
00101    void makeCylinder();
00102 
00103 private:
00104    unsigned int  m_num_slices, m_num_stacks;
00105    float         m_base_radius;
00106    float         m_top_radius;
00107    float         m_height;
00108    bool          m_end_caps_flag;
00109 };
00110 
00111 #endif

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