00001 /***************************************************************************** 00002 * SGL: A Scene Graph Library 00003 * 00004 * Copyright (C) 1997-2001 Scott McMillan All Rights Reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Library General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Library General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Library General Public 00017 * License along with this library; if not, write to the Free 00018 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00019 ***************************************************************************** 00020 * File: sglCube.hpp 00021 * Author: Scott McMillan 00022 * Created: 23 January 2001 00023 * Summary: an leaf sglNode containing the geometry for cube (actually an 00024 * axis-aligned rectangular solid) whose origin is the center of the 00025 * solid. 00026 *****************************************************************************/ 00027 00028 #ifndef SGL_CUBE_HPP 00029 #define SGL_CUBE_HPP 00030 00031 #include <sgldb.h> 00032 #include <sglQuadSet.hpp> 00033 00034 //---------------------------------------------------------------------------- 00035 00036 class SGLDB_DLL_API sglCube : public sglQuadSet 00037 { 00038 public: 00039 sglCube(float size_x = 1.0f, float size_y = 1.0f, float size_z = 1.0f); 00040 sglCube(const sglVec3f &size); 00041 virtual ~sglCube(); 00042 00043 virtual void printInfo(ostream &ostrm, const char *indent_string) const; 00044 00045 private: 00046 sglCube(const sglCube &); // not implemented 00047 sglCube &operator=(const sglCube &); // not implemented 00048 00049 void makeCube(const sglVec3f &size); 00050 00051 private: 00052 sglVec3f m_size; 00053 }; 00054 00055 #endif