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sglCube.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglCube.hpp
00021  *   Author: Scott McMillan
00022  *  Created: 23 January 2001
00023  *  Summary: an leaf sglNode containing the geometry for cube (actually an
00024  *           axis-aligned rectangular solid) whose origin is the center of the
00025  *           solid.
00026  *****************************************************************************/
00027 
00028 #ifndef SGL_CUBE_HPP
00029 #define SGL_CUBE_HPP
00030 
00031 #include <sgldb.h>
00032 #include <sglQuadSet.hpp>
00033 
00034 //----------------------------------------------------------------------------
00035 
00036 class SGLDB_DLL_API sglCube : public sglQuadSet
00037 {
00038 public:
00039    sglCube(float size_x = 1.0f, float size_y = 1.0f, float size_z = 1.0f);
00040    sglCube(const sglVec3f &size);
00041    virtual ~sglCube();
00042 
00043    virtual void printInfo(ostream &ostrm, const char *indent_string) const;
00044 
00045 private:
00046    sglCube(const sglCube &);            // not implemented
00047    sglCube &operator=(const sglCube &); // not implemented
00048 
00049    void makeCube(const sglVec3f &size);
00050 
00051 private:
00052    sglVec3f    m_size;
00053 };
00054 
00055 #endif

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