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sglCamera.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglCamera.hpp
00021  *   Author: Scott McMillan
00022  *  Created: 19 December 2000
00023  *  Summary: abstract base class for cameras (subclassed to perspective and
00024  *           orthographic cameras.
00025  *****************************************************************************/
00026 
00027 #ifndef __SGL_CAMERA_HPP
00028 #define __SGL_CAMERA_HPP
00029 
00030 #include <sgl.h>
00031 #include <sglObject.hpp>
00032 #include <sglFrustum.hpp>
00033 
00034 //----------------------------------------------------------------------------
00035 
00054 class SGL_DLL_API sglCamera : public sglObject
00055 {
00056 public:
00058    sglCamera();
00059 
00061    virtual ~sglCamera();
00062 
00068    const sglFrustumd &getFrustum() const { return m_frustum; }
00069 
00074    virtual void applyProjection() const = 0;
00075 
00076    // See sglObject::printInfo() for details.
00077    virtual void printInfo(ostream &ostrm, const char *indent_string) const;
00078 
00079 protected:
00080    sglCamera(const sglCamera &);            // not implemented
00081    sglCamera &operator=(const sglCamera &); // not implemented
00082 
00083 protected:
00084    double m_near;
00085    double m_far;
00086 
00087    sglFrustumd m_frustum;
00088 };
00089 
00090 #endif

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