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sglTransform Member List
This is the complete list of members for sglTransform, including all inherited members.
- addChild(sglNode *child)
[virtual] - checkForDeformation() (defined in sglTransform)
[protected] - checkForIdentity() (defined in sglTransform)
[protected] - clone(unsigned int mode) const
[virtual] - CloneModeEnum enum name
- computeBound() (defined in sglTransform)
[protected, virtual] - computeBoundsRecursiveDown() (defined in sglGroup)
[protected, virtual] - computeTxToParent(sglMat4f &curr_mat) const
[virtual] - computeTxToParent(sglMat4d &curr_mat) const
[virtual] - copyTo(sglTransform *dst, unsigned int mode) const (defined in sglTransform)
[protected] - copyTo(sglGroup *dst, unsigned int mode) const (defined in sglGroup)
[protected] - copyTo(sglNode *dst, unsigned int mode) const (defined in sglNode)
[protected] - copyTo(sglObject *dst, unsigned int mode) const (defined in sglObject)
[protected] - cull(sglCull< float > &trav_state, unsigned int cull_flags) const
[protected, virtual] - cull(sglCull< double > &trav_state, unsigned int cull_flags) const
[protected, virtual] - deref()
[inline] - dirty(unsigned char mask) (defined in sglNode)
[protected, virtual] - DirtyEnum enum name (defined in sglNode)
[protected] - eANIMATION enum value (defined in sglNode)
[protected] - eBOUND enum value (defined in sglNode)
[protected] - eCLONE_NODES_RECURSIVE enum value
- eCLONE_ONE_NODE enum value
- eCLONE_USER_DATA enum value
- eDLIST enum value (defined in sglNode)
[protected] - getBound()
- getBoundMode() const
[inline] - getChild(unsigned int index)
- getMatrix() const
[inline] - getName() const
[inline] - getNumChildren() const
[inline] - getNumParents() const
[inline] - getParent(unsigned int index) const
- getPrevBound() const
[inline] - getRefCount() const
[inline] - getUserData() const
[inline] - insertChild(unsigned int index, sglNode *child)
[virtual] - intersect(sglIntersectf &isector) const
[virtual] - intersect(sglIntersectd &isector) const
[virtual] - loadIdentity()
- m_bound_mode (defined in sglNode)
[protected] - m_child_list (defined in sglGroup)
[protected] - m_dirty (defined in sglNode)
[protected] - m_inv_mat (defined in sglTransform)
[protected] - m_is_ident (defined in sglTransform)
[protected] - m_matrix (defined in sglTransform)
[protected] - m_name (defined in sglObject)
[protected] - m_normalize (defined in sglTransform)
[protected] - m_ref_count (defined in sglObject)
[protected] - m_rescale (defined in sglTransform)
[protected] - m_sphere (defined in sglNode)
[protected] - m_user_data (defined in sglObject)
[protected] - pick(sglPickf &pick_state, unsigned int cull_flags) const
[virtual] - pick(sglPickd &pick_state, unsigned int cull_flags) const
[virtual] - preDraw(const PreDrawStruct &trav_state)
[virtual] - printInfo(ostream &ostrm, const char *indent_string) const
[virtual] - ref()
[inline] - removeChild(sglNode *child)
[virtual] - removeChild(unsigned int index)
[virtual] - replaceChild(unsigned int index, sglNode *child)
[virtual] - searchChild(sglNode *child, unsigned int start=0) const
- setBound(const sglSphereBound< float > *sphere, sglBound::ModeEnum mode)
- setMatrix(const sglMat4< T > &m)
- setName(const string &name)
[inline] - setRotation(T angle, T x, T y, T z)
- setRotation(T h, T p, T r)
- setTranslation(T x, T y, T z)
- setUserData(sglUserData *data)
[inline] - sglDrawable (defined in sglNode)
[friend] - sglGroup()
- sglNode()
- sglObject()
- sglTransform()
[inline] - ~sglGroup()
[virtual] - ~sglNode()
[virtual] - ~sglObject()=0
[pure virtual] - ~sglTransform()
[inline, virtual]
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1.2.6 written by Dimitri van Heesch,
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