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sglSwitch Member List
This is the complete list of members for sglSwitch, including all inherited members.
- addChild(sglNode *child)
[virtual]
- clone(unsigned int mode) const
[virtual]
- CloneModeEnum enum name
- computeBound() (defined in sglGroup)
[protected, virtual]
- computeBoundsRecursiveDown() (defined in sglGroup)
[protected, virtual]
- computeTxToParent(sglMat4f &) const
[inline, virtual]
- computeTxToParent(sglMat4d &) const
[inline, virtual]
- copyTo(sglSwitch *dst, unsigned int mode) const (defined in sglSwitch)
[protected]
- copyTo(sglGroup *dst, unsigned int mode) const (defined in sglGroup)
[protected]
- copyTo(sglNode *dst, unsigned int mode) const (defined in sglNode)
[protected]
- copyTo(sglObject *dst, unsigned int mode) const (defined in sglObject)
[protected]
- cull(sglCull< float > &trav_state, unsigned int cull_flags) const
[inline, protected, virtual]
- cull(sglCull< double > &trav_state, unsigned int cull_flags) const
[inline, protected, virtual]
- cull(sglCull< float > &trav_state, unsigned int cull_flags, int switch_val) const (defined in sglSwitch)
[protected]
- cull(sglCull< double > &trav_state, unsigned int cull_flags, int switch_val) const (defined in sglSwitch)
[protected]
- deref()
[inline]
- dirty(unsigned char mask) (defined in sglNode)
[protected, virtual]
- DirtyEnum enum name (defined in sglNode)
[protected]
- eANIMATION enum value (defined in sglNode)
[protected]
- eBOUND enum value (defined in sglNode)
[protected]
- eCLONE_NODES_RECURSIVE enum value
- eCLONE_ONE_NODE enum value
- eCLONE_USER_DATA enum value
- eDLIST enum value (defined in sglNode)
[protected]
- eOFF enum value
- eON enum value
- getBound()
- getBoundMode() const
[inline]
- getChild(unsigned int index)
- getName() const
[inline]
- getNumChildren() const
[inline]
- getNumParents() const
[inline]
- getParent(unsigned int index) const
- getPrevBound() const
[inline]
- getRefCount() const
[inline]
- getUserData() const
[inline]
- getVal() const
[inline]
- insertChild(unsigned int index, sglNode *child)
[virtual]
- intersect(sglIntersectf &isector) const
[virtual]
- intersect(sglIntersectd &isector) const
[virtual]
- m_bound_mode (defined in sglNode)
[protected]
- m_child_list (defined in sglGroup)
[protected]
- m_dirty (defined in sglNode)
[protected]
- m_name (defined in sglObject)
[protected]
- m_ref_count (defined in sglObject)
[protected]
- m_sphere (defined in sglNode)
[protected]
- m_switch_val (defined in sglSwitch)
[protected]
- m_user_data (defined in sglObject)
[protected]
- pick(sglPickf &pick_state, unsigned int cull_flags) const
[virtual]
- pick(sglPickd &pick_state, unsigned int cull_flags) const
[virtual]
- preDraw(const PreDrawStruct &trav_state)
[virtual]
- printInfo(ostream &ostrm, const char *indent_string) const
[virtual]
- ref()
[inline]
- removeChild(sglNode *child)
[virtual]
- removeChild(unsigned int index)
[virtual]
- replaceChild(unsigned int index, sglNode *child)
[virtual]
- searchChild(sglNode *child, unsigned int start=0) const
- setBound(const sglSphereBound< float > *sphere, sglBound::ModeEnum mode)
- setName(const string &name)
[inline]
- setUserData(sglUserData *data)
[inline]
- setVal(int val)
[inline]
- sglDrawable (defined in sglNode)
[friend]
- sglGroup()
- sglNode()
- sglObject()
- sglSwitch()
- ~sglGroup()
[virtual]
- ~sglNode()
[virtual]
- ~sglObject()=0
[pure virtual]
- ~sglSwitch()
[virtual]
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1.2.6 written by Dimitri van Heesch,
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