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sglScene Member List
This is the complete list of members for sglScene, including all inherited members.
- addChild(sglNode *child)
[virtual] - clone(unsigned int mode) const
[virtual] - CloneModeEnum enum name
- computeBound() (defined in sglGroup)
[protected, virtual] - computeBoundsRecursiveDown() (defined in sglGroup)
[protected, virtual] - computeLODScale(float fov_x, float fov_y, unsigned int viewport_x, unsigned int viewport_y)
[static] - computeTxToParent(sglMat4f &) const
[inline, virtual] - computeTxToParent(sglMat4d &) const
[inline, virtual] - copyTo(sglScene *dst, unsigned int mode) const (defined in sglScene)
[protected] - copyTo(sglGroup *dst, unsigned int mode) const (defined in sglGroup)
[protected] - copyTo(sglNode *dst, unsigned int mode) const (defined in sglNode)
[protected] - copyTo(sglObject *dst, unsigned int mode) const (defined in sglObject)
[protected] - createDefaultStatelets(vector< const sglStatelet *> &def)
[static] - cull(sglCullf &trav_state, float fov_x, float fov_y, unsigned int viewport_x, unsigned int viewport_y, const sglFrustumf &orig_frustum, const sglMat4f &view_matrix, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- cull(sglCullf &trav_state, unsigned int viewport_x, unsigned int viewport_y, const sglViewPlatform &view_platform, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- cull(sglCulld &trav_state, float fov_x, float fov_y, unsigned int viewport_x, unsigned int viewport_y, const sglFrustumd &orig_frustum, const sglMat4d &view_matrix, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- cull(sglCulld &trav_state, unsigned int viewport_x, unsigned int viewport_y, const sglViewPlatform &view_platform, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- cull(sglCull< float > &trav_state, unsigned int cull_flags) const
[inline, protected, virtual] - cull(sglCull< double > &trav_state, unsigned int cull_flags) const
[inline, protected, virtual] - deref()
[inline] - dirty(unsigned char mask) (defined in sglNode)
[protected, virtual] - DirtyEnum enum name (defined in sglNode)
[protected] - drawCulled(float fov_x, float fov_y, unsigned int viewport_x, unsigned int viewport_y, const sglFrustumf &orig_frustum, const sglMat4f &view_matrix, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- drawCulled(float fov_x, float fov_y, unsigned int viewport_x, unsigned int viewport_y, const sglFrustumd &orig_frustum, const sglMat4d &view_matrix, const deque< const sglStatelet *> &override_statelets, unsigned int discriminator_mask=0, unsigned int state_mask=0) const
- eANIMATION enum value (defined in sglNode)
[protected] - eBOUND enum value (defined in sglNode)
[protected] - eCLONE_NODES_RECURSIVE enum value
- eCLONE_ONE_NODE enum value
- eCLONE_USER_DATA enum value
- eDLIST enum value (defined in sglNode)
[protected] - getBound()
- getBoundMode() const
[inline] - getChild(unsigned int index)
- getFrameCount() const
[inline] - getFrameTime() const
[inline] - getName() const
[inline] - getNumChildren() const
[inline] - getNumParents() const
[inline] - getParent(unsigned int index) const
- getPrevBound() const
[inline] - getRefCount() const
[inline] - getUserData() const
[inline] - insertChild(unsigned int index, sglNode *child)
[virtual] - intersect(sglIntersectf &isector) const
[virtual] - intersect(sglIntersectd &isector) const
[virtual] - m_bound_mode (defined in sglNode)
[protected] - m_child_list (defined in sglGroup)
[protected] - m_dirty (defined in sglNode)
[protected] - m_name (defined in sglObject)
[protected] - m_ref_count (defined in sglObject)
[protected] - m_sphere (defined in sglNode)
[protected] - m_user_data (defined in sglObject)
[protected] - pick(sglPickf &pick_state, unsigned int cull_flags) const
[virtual] - pick(sglPickd &pick_state, unsigned int cull_flags) const
[virtual] - preDraw()
- preDraw(const sglTimespec &frame_time, unsigned int frame_count)
- preDraw(const PreDrawStruct &trav)
[inline, virtual] - printInfo(ostream &ostrm, const char *indent_string) const
[virtual] - ref()
[inline] - removeChild(sglNode *child)
[virtual] - removeChild(unsigned int index)
[virtual] - replaceChild(unsigned int index, sglNode *child)
[virtual] - searchChild(sglNode *child, unsigned int start=0) const
- setBound(const sglSphereBound< float > *sphere, sglBound::ModeEnum mode)
- setName(const string &name)
[inline] - setUserData(sglUserData *data)
[inline] - sglDrawable (defined in sglNode)
[friend] - sglGroup()
- sglNode()
- sglObject()
- sglScene()
- ~sglGroup()
[virtual] - ~sglNode()
[virtual] - ~sglObject()=0
[pure virtual] - ~sglScene()
[virtual]
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