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sglCull Member List
This is the complete list of members for sglCull, including all inherited members.
- addDrawable(const sglDrawable *geom, const sglDrawable::StateElement *state) (defined in sglCull)
[inline]
- addLight(const sglLight *light) (defined in sglCull)
[inline]
- draw() (defined in sglCull)
[virtual]
- getDiscriminatorMask() const (defined in sglTraverser)
[inline]
- getFrameCount() const (defined in sglTraverser)
[inline]
- getFrameTime() const (defined in sglTraverser)
[inline]
- getFrustum() (defined in sglCull)
[inline]
- getLightProcessor() const
[inline]
- getLODOffset() const (defined in sglTraverser)
[inline]
- getLODScale() const (defined in sglTraverser)
[inline]
- getModelViewMatrix() (defined in sglCull)
[inline]
- getOrigFrustum() (defined in sglCull)
[inline]
- getSortOrder() const (defined in sglCull)
[inline]
- getStateMask() const (defined in sglCull)
[inline]
- getViewportSize(unsigned int &x, unsigned int &y) (defined in sglCull)
[inline]
- initialize(float lod_scale, unsigned int discriminator_mask, unsigned int state_mask, const sglMat4< T > &view_matrix, const sglFrustum< T > &frustum, unsigned int viewport_x, unsigned int viewport_y, const vector< const sglStatelet *> &default_statelets, const deque< const sglStatelet *> &override_statelets, unsigned int frame_count, const sglTimespec &frame_time) (defined in sglCull)
- initState() (defined in sglCull)
[protected]
- m_curr_state (defined in sglCull)
[protected]
- m_current_frustum (defined in sglCull)
[protected]
- m_current_matrix_statelet (defined in sglCull)
[protected]
- m_default_bin (defined in sglCull)
[protected]
- m_default_state_stack (defined in sglCull)
[protected]
- m_discriminator_mask (defined in sglTraverser)
[protected]
- m_drawable_pool_sources (defined in sglCull)
[protected]
- m_drawable_pool_stack (defined in sglCull)
[protected]
- m_frame_count (defined in sglTraverser)
[protected]
- m_frame_time (defined in sglTraverser)
[protected]
- m_light_processor (defined in sglCull)
[protected]
- m_lod_offset (defined in sglTraverser)
[protected]
- m_lod_scale (defined in sglTraverser)
[protected]
- m_num_matrices (defined in sglCull)
[protected]
- m_orig_frustum (defined in sglCull)
[protected]
- m_override (defined in sglCull)
[protected]
- m_override_state_stack (defined in sglCull)
[protected]
- m_state_mask (defined in sglCull)
[protected]
- m_state_pool (defined in sglCull)
[protected]
- m_statelet (defined in sglCull)
[protected]
- m_transform_pool (defined in sglCull)
[protected]
- m_viewport_x (defined in sglCull)
[protected]
- m_viewport_y (defined in sglCull)
[protected]
- popDefaultStatelet() (defined in sglCull)
- popDrawablePool() (defined in sglCull)
- popModelViewMatrix() (defined in sglCull)
[inline]
- popOverrideStatelet() (defined in sglCull)
- pushDefaultStatelet(const sglStatelet *state) (defined in sglCull)
- pushDrawablePool() (defined in sglCull)
- pushModelViewMatrix(const sglMat4< T > &matrix, bool rescale, bool normalize) (defined in sglCull)
[inline]
- pushOverrideStatelet(const sglStatelet *state) (defined in sglCull)
- setDiscriminatorMask(unsigned int mask) (defined in sglTraverser)
[inline]
- setFrameCount(unsigned int count) (defined in sglTraverser)
[inline]
- setFrameTime(const sglTimespec &ftime) (defined in sglTraverser)
[inline]
- setLightProcessor(sglLightProcessor *light_processor)
- setLODOffset(float lod_offset) (defined in sglTraverser)
[inline]
- setLODScale(float lod_scale) (defined in sglTraverser)
[inline]
- setSortOrder(const vector< unsigned int > &sort_order) (defined in sglCull)
[inline]
- sglCull() (defined in sglCull)
- sglTraverser() (defined in sglTraverser)
[inline]
- ~sglCull() (defined in sglCull)
[virtual]
- ~sglTraverser() (defined in sglTraverser)
[inline, virtual]
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