SGL Geometry Objects

Geometry Objects

Geometry objects contain the data that will be rendered including vertex, normal, color, and texture coordinate arrays, primitive type (point, line, triangles, etc.), and references to a number of statelets that will affect the appearance of the geometry information.  This page discusses how to specify the geometry information.  For more information on the specific statelets see the page on Statelets.

The following is a list of classes discussed in this chapter (indentation indicates subclassing).

Last modified: Tue Dec 11 16:35:11 EDT 2001