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sglMatrix.hpp

00001 /*****************************************************************************
00002  * SGL: A Scene Graph Library
00003  *
00004  * Copyright (C) 1997-2001  Scott McMillan   All Rights Reserved.
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  *****************************************************************************
00020  *     File: sglMatrix.hpp
00021  *  Created: 2 January 1999
00022  *  Summary: sglMat[234]f matrix classes and all helpful operations
00023  *****************************************************************************/
00024 
00025 #ifndef __SGL_MATRIX_HPP
00026 #define __SGL_MATRIX_HPP
00027 
00028 #include <sgl.h>
00029 #include <sglVector.hpp>
00030 
00031 #include <sglMat2.hpp>
00032 #include <sglMat3.hpp>
00033 #include <sglMat4.hpp>
00034 
00035 // ---------------------------------------------------------------------------
00036 // Forward references and convenience types
00037 // ---------------------------------------------------------------------------
00038 
00039 typedef sglMat2<float>  sglMat2f;
00040 typedef sglMat2<double> sglMat2d;
00041 typedef sglMat3<float>  sglMat3f;
00042 typedef sglMat3<double> sglMat3d;
00043 typedef sglMat4<float>  sglMat4f;
00044 typedef sglMat4<double> sglMat4d;
00045 
00046 // ===========================================================================
00047 // identity Matrices for convenience
00048 
00049 const sglMat2f sglIdentMat2f(1.0f, 0.0f,
00050                              0.0f, 1.0f);
00051 const sglMat3f sglIdentMat3f(1.0f, 0.0f, 0.0f,
00052                              0.0f, 1.0f, 0.0f,
00053                              0.0f, 0.0f, 1.0f);
00054 const sglMat4f sglIdentMat4f(1.0f, 0.0f, 0.0f, 0.0f,
00055                              0.0f, 1.0f, 0.0f, 0.0f,
00056                              0.0f, 0.0f, 1.0f, 0.0f,
00057                              0.0f, 0.0f, 0.0f, 1.0f);
00058 
00059 const sglMat2d sglIdentMat2d(1.0, 0.0,
00060                              0.0, 1.0);
00061 const sglMat3d sglIdentMat3d(1.0, 0.0, 0.0,
00062                              0.0, 1.0, 0.0,
00063                              0.0, 0.0, 1.0);
00064 const sglMat4d sglIdentMat4d(1.0, 0.0, 0.0, 0.0,
00065                              0.0, 1.0, 0.0, 0.0,
00066                              0.0, 0.0, 1.0, 0.0,
00067                              0.0, 0.0, 0.0, 1.0);
00068 
00069 // ===========================================================================
00070 // OpenGL convenience functions
00071 
00072 inline void sglLoadMatrix(const sglMat4f& mat) { glLoadMatrixf(mat.getPtr()); }
00073 inline void sglLoadMatrix(const sglMat4d& mat) { glLoadMatrixd(mat.getPtr()); }
00074 
00075 inline void sglMultMatrix(const sglMat4f& mat) { glMultMatrixf(mat.getPtr()); }
00076 inline void sglMultMatrix(const sglMat4d& mat) { glMultMatrixd(mat.getPtr()); }
00077 
00078 #endif

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